![]() ![]() ![]() Once you've gotten the game to run off the local ddraw.dll, you can then setup a wrapper to help stabilize things and get the game to look pixel-perfect. The instructions for this are in Method 4 of the below link:Īpplication Manifest Instructions in Method 4: You also need to run a quick PowerShell command to get this to work, but the game will then call for the local ddraw.dll. However, there's a workaround using an "Application Manifest". This means any wrapper which needs a ddraw.dll in the game folder wouldn't work because the game calls for the system. It's never looked quite as good, but thankfully there's some new tools out there to help make it a better looking and more viable option.īasically, Windy has a DirectDraw option, but calls for the main system ddraw.dll rather than any in it's own folder. I know the Windows version of ICR2 isn't the preferred method of playing the game for most, but I've gravitated towards it as it seems to work better with my controller choices.
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